Panzer North Africa
Panzer North Africa is designer James Day's newest game in his acclaimed Panzer system of World War II small-formation armored and infantry combat. Now players can take command of armored formations of German, Italian, or British forces and re-fight key engagements in the North African desert from mid-1940 to late 1942. For Panzer veterans and newcomers alike, this stand-alone game requires no previous ownership of other games or modules in the Panzer series.
Contains rules for solo play, Italian, British and German units, and 32 scenarios (a list can be found below in the Community Wiki section).
The game system is designed for small unit actions from platoon to battalion-sized formations. Vehicles, towed guns, and aircraft are scaled at 1:1 with each 7/8” double-sided counter representing a single unit. The 5/8” double-sided leg unit counters are scaled at squads, half-squads, and sections, including their attached weapons. The game includes six double-sided geomorphic mapboards, 12 mapboards in total, plus diecut map terrain overlays to further customize your engagement maps. The game features a streamlined chit-based command system that moves the action along at a brisk pace. The game includes solitaire scenarios.
Panzer North Africa includes a Modular rules system with Basic, Advanced, and Optional rules section. Players may keep their battles as simple or as complex as desired. The game includes rules for:
Vehicles - 11 unique hit locations, armor angles, and penetration charts for level, rising, and falling fire
Various ammunition types, e.g., AP, APCR, HEAT, HE
Sighting Effects, e.g., dust, sun blinding, and heat haze
Overwatch fire
Rate-of-fire
Indirect fire, both on and off map
Hand-to-hand combat
Close assault
Troop quality
Command control
Leaders
Unit cohesion
Morale
Smoke Effects
Mines
Obstruction
Bogging
Air-to-ground and anti-aircraft combat
Included Panzer North Africa units:
German: , 15cm sIG, 2.8cm sPzB 41 ATG, 2cm FlaK 38 AAG, 2cm FlaK Zgwk 1t, 3.7cm FlaK Zgwk 5t, 3.7cm PaK 36 ATG, 5cm PaK 38 ATG, 7.5cm leIG, 7.5cm PaK 40 ATG, 8.8cm FlaK 36 ATG/AAG, Marder II, Marder III PaK36(r), Panzerjäger I, PSW 221, PSW 221 sPzB 41, PSW 222, PSW 231, Pz IB, Pz IIC, Pz IIF, Pz IIIF, Pz IIIG, Pz IIIH, Pz IIIJ, Pz IIIJ Lang, Pz IVD, Pz IVE, Pz IVF1, Pz IVF2, Pz VIH Tiger I, SPW 250/1, SPW 250/10, SPW 250/11, SPW 251/1, SPW 251/10, SPW 251/2, SPW 251/9; Artillery, Crew Served Weapons, Leg Units, Prime Movers, Trucks
German fliers: Bf 110C-4/B, Ju 81B-1
British: 2-Pdr Portée, 6-Pdr Portée, A9 Cruiser Mk I, A9 Cruiser Mk I CS, A10 Cruiser Mk II, A10 Cruiser Mk II CS, A13 Mk II Cruiser Mk IV, AEC Mk I, Crusader I, Crusader I CS, Crusader II, Crusader II CS, Crusader III & OP, Daimler Mk I, Daimler Dingo Mk 1A, Deacon, Humber Mk II/III, Humber Mk II AA, Loyd Carrier, M3 Grant, Marmon-Herrington Mk II, Matilda II, Matilda II CS, Mk VIB, Mk VIB AA, Morris CS9, OQF 2-Pdr ATG, OQF 6-Pdr ATG, OQF 25-Pdr Gun/Howitzer, OQF 40mm Mk III AAG, Rolls-Royce, Sherman III, Suart I 'Honey', Universal Carrier, Valentine II, White Scout Car; Artillery, Crew Served Weapons, Leg Units, Trucks
British fliers: Bristol Blenheim Mk IV, Hawker Hurricane Mk IIC
Italian:
20/65 Truck, 47/32 Portée, AB 41, Autocannone 20/65 AAG, Autocannone 90/53, Cannone 47/32 ATG, Cannone 65/17 IG, L3/35, L3/35 cc, L3/35 Lf, L6/40, M11/39, M13/40, M14/41, Semovente L40, Semovente M40/41; Artillery, Crew Served Weapons, Leg Units, Trucks
Italian fliers: Breda BA.65, Fiat CR.42AS
COMPONENTS
8 double-sided 7/8” x 5/8” full-color counter sheets
6 double-sided 10" x 27" geomorphic mapboards with 1" hexes (12 maps in total)
49 double-sided 5” x 4” Unit Data Cards
45 diecut Map Terrain Overlays
Modular full-color Rulebook with Basic & Advanced Rules
Modular full-color Rulebook with Optional Rules and Solitaire Rules sections
2 Scenario Playbooks and Solitaire Scenario Playbook - 32 scenarios included
Table of Organization & Equipment booklet
4 double-sided Player Aid Cards
4 ten-sided dice
3" Box
GMT Complexity scale
6 of 9
GMT Solitaire suitability
6 of 9
Time Scale
15 second to 15 minutes per turn
Map Scale
100 meters per hex
Unit Scale
Individual tanks, vehicles, towed guns and aircraft; infantry squads, half-squads, and sections